Closed groovesharck closed 8 months ago
please post the full log
sorry i restarted the game like an idiot, but i replicated the crash perfectly
the error refers to script game objects, so its an issue on a script side. Unfortunately it's impossible to tell which script is failing. Check your mods. There is a lot of ArtiGrok messages, whatever that is. Start addressing with this. Since it's not related to modded exes directly, I'm closing the issue
Had not had this crash since updating to 2024 Modded Exe's (Feb/March).
Started the game and crashed when i went to sleep with this error
(Saw a comment about this and tried the work-around suggested, ie "update/reinstall openal, Use STALKER-Anomaly-modded-exes_DX11-AVX_pdb,..".) Still crashed.
any help appreciated <3
Found commandline file! Initializing File System... using fs-ltx ../fsgame.ltx File System Ready... FS: 100471 files cached 81 archives, 20950Kb memory used. Init FileSystem 21.140854 sec 'xrCore' build 9171, Mar 18 2024
Modded exes version 20240318
Game started: 22.03.2024 11:49:45.396
SymInit: Symbol-SearchPath: '.;I:\gabba\bin;I:\gabba\bin;C:\WINDOWS;C:\WINDOWS\system32;', symOptions: 530, UserName: 'bumbl' OS-Version: 6.2.9200 () 0x100-0x1 I:\gabba\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 18075648 (result: 0), SymType: 'PDB', PDB: '.\AnomalyDX11AVX.pdb' D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (123): LogStackTrace D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp (811): UnhandledFilter D:\a\xray-monolith\xray-monolith\src\xrGame\script_game_object_use.cpp (95): CScriptGameObject::Name D:\a\xray-monolith\xray-monolith\sdk\include\boost\function\function_template.hpp (117): boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<char const (__cdecl CScriptGameObject::)(void)const ,CScriptGameObject,luabind::detail::null_type>,int,lua_State >::invoke D:\a\xray-monolith\xray-monolith\src\3rd party\luabind\src\class_rep.cpp (727): luabind::detail::class_rep::function_dispatcher D:\a\xray-monolith\xray-monolith\src\3rd party\luabind\src\pcall.cpp (42): luabind::detail::pcall D:\a\xray-monolith\xray-monolith\src\xrGame\alife_storage_manager.cpp (75): CALifeStorageManager::save D:\a\xray-monolith\xray-monolith\src\xrGame\game_sv_single.cpp (247): game_sv_Single::save_game D:\a\xray-monolith\xray-monolith\src\xrGame\xrServer.cpp (596): xrServer::OnMessage D:\a\xray-monolith\xray-monolith\src\xrGame\Level_network.cpp (299): CLevel::Send D:\a\xray-monolith\xray-monolith\src\xrGame\console_commands.cpp (818): CCC_ALifeSave::Execute D:\a\xray-monolith\xray-monolith\src\xrEngine\XR_IOConsole.cpp (638): CConsole::ExecuteCommand D:\a\xray-monolith\xray-monolith\sdk\include\boost\function\function_template.hpp (117): boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__cdecl CConsole::)(char const ),CConsole,luabind::detail::null_type>,int,lua_State >::invoke D:\a\xray-monolith\xray-monolith\src\3rd party\luabind\src\class_rep.cpp (727): luabind::detail::class_rep::function_dispatcher D:\a\xray-monolith\xray-monolith\src\3rd party\luabind\src\pcall.cpp (42): luabind::detail::pcall D:\a\xray-monolith\xray-monolith\src\xrGame\ActorEffector_script.cpp (27): CAnimatorCamEffectorScriptCB::Valid D:\a\xray-monolith\xray-monolith\src\xrGame\ActorEffector.cpp (189): CAnimatorCamEffector::ProcessCam D:\a\xray-monolith\xray-monolith\src\xrGame\ActorEffector.cpp (495): CActorCameraManager::ProcessCameraEffector D:\a\xray-monolith\xray-monolith\src\xrEngine\CameraManager.cpp (379): CCameraManager::UpdateCamEffectors D:\a\xray-monolith\xray-monolith\src\xrGame\ActorEffector.cpp (469): CActorCameraManager::UpdateCamEffectors D:\a\xray-monolith\xray-monolith\src\xrEngine\CameraManager.cpp (351): CCameraManager::Update D:\a\xray-monolith\xray-monolith\src\xrGame\ActorCameras.cpp (649): CActor::cam_Update D:\a\xray-monolith\xray-monolith\src\xrGame\Actor.cpp (1147): CActor::UpdateCL D:\a\xray-monolith\xray-monolith\src\xrEngine\xr_object_list.cpp (136): CObjectList::SingleUpdate D:\a\xray-monolith\xray-monolith\src\xrEngine\xr_object_list.cpp (266): CObjectList::Update D:\a\xray-monolith\xray-monolith\src\xrEngine\IGame_Level.cpp (194): IGame_Level::OnFrame D:\a\xray-monolith\xray-monolith\src\xrGame\Level.cpp (646): CLevel::OnFrame D:\a\xray-monolith\xray-monolith\src\xrEngine\pure.h (106): CRegistrator::Process
D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (557): CRenderDevice::FrameMove
D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (322): CRenderDevice::on_idle
D:\a\xray-monolith\xray-monolith\src\xrEngine\device.cpp (498): CRenderDevice::Run
D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (612): Startup
D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1108): WinMain_impl
D:\a\xray-monolith\xray-monolith\src\xrEngine\x_ray.cpp (1177): WinMain
[error][ 87] : The parameter is incorrect.
at address 0x00000001403212FB