themrdemonized / STALKER-Anomaly-modded-exes

STALKER Anomaly exe edits with patches by community
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Запрос на увеличение максимального количества звуков у мутантов до 32шт. #83

Closed darkdakrioadenitis closed 1 month ago

darkdakrioadenitis commented 1 month ago

monster_sound_defs.h

pragma once

// monster base sound types namespace MonsterSound { enum EType { eMonsterSoundBase = u32(0), eMonsterSoundIdle = eMonsterSoundBase | 1, eMonsterSoundEat = eMonsterSoundBase | 2, eMonsterSoundAggressive = eMonsterSoundBase | 3, eMonsterSoundAttackHit = eMonsterSoundBase | 4, eMonsterSoundTakeDamage = eMonsterSoundBase | 5, eMonsterSoundStrike = eMonsterSoundBase | 6,

    eMonsterSoundDie = eMonsterSoundBase | 7,
    eMonsterSoundDieInAnomaly = eMonsterSoundBase | 8,

    eMonsterSoundThreaten = eMonsterSoundBase | 9,
    eMonsterSoundSteal = eMonsterSoundBase | 10,
    eMonsterSoundPanic = eMonsterSoundBase | 11,
    eMonsterSoundIdleDistant = eMonsterSoundBase | 12,

    eMonsterSoundScript = u32(1) << 7,
    eMonsterSoundCustom = eMonsterSoundScript << 7,
    eMonsterSoundDummy = u32(-1),
};

enum EPriority
{
    eCriticalPriority = u32(1),
    eHighPriority = u32(1) << 3,
    eNormalPriority = u32(1) << 7,
    eLowPriority = u32(1) << 15
};

enum EVirtualChannels
{
    eBaseChannel = u32(1) << 7,
    eChannelIndependent = u32(1) << 15,
    // can be played in any time with any conditions (need shift operator for every id)
    eCaptureAllChannels = u32(-1),
    // play only this one
};

};

define DEFAULT_SAMPLE_COUNT 32