Closed skydig closed 2 years ago
Thanks for the report. I see that the program was compiled with wgpu 0.11.1 which was released recently (2 hours ago as I'm writing this comment)
Each newer version of wgpu is able to detect errors that the previous one couldn't. I should probably be able to fix it today.
In the meantime, a possible workaround could be to add
[patch.crates-io]
wgpu = 0.11.0
At the end of the
EDIT: There is no more reason to do this, since this should be fixed nowCargo.toml
file at the root of the repp
I have been able to reproduce the crash and fix it for my machine. I've pushed a patch on dev
windows 10, cargo run crash active toolchain stable-x86_64-pc-windows-msvc (default) rustc 1.56.1 (59eed8a2a 2021-11-01)
thread 'main' panicked at 'wgpu error: Validation Error
Caused by: In Device::create_render_pipeline error matching FRAGMENT shader requirements against the pipeline unable to filter the texture (ResourceBinding { group: 0, binding: 2 }) by the sampler (ResourceBinding { group: 0, binding: 1 }) non-filterable float texture
', C:\Users\Administrator.cargo\registry\src\mirrors.ustc.edu.cn-12df342d903acd47\wgpu-0.11.1\src\backend\direct.rs:2195:5 note: run with
RUST_BACKTRACE=1
environment variable to display a backtrace error: process didn't exit successfully:target\release\ensnano.exe
(exit code: 101)