Open ElBananita1 opened 6 months ago
Hm, not much to go off here unfortunately.
Options: C:\Users\elban\Desktop\gmedit-editor-windows\local_settings.json
This line here though doesn't seem right. It should be trying to load local_settings.json
from your project's directory, but I'd assume gmedit-editor-windows
is probably not the name of your project, right?
No, it's not :[
Hey, just letting you know I'm reopening this as this is a valid Constructor bug, but I'd need you to be willing to test some things to get it working.
Does your path have spaces in it by chance? Could be related to #10
Hey, just letting you know I'm reopening this as this is a valid Constructor bug, but I'd need you to be willing to test some things to get it working.
Does your path have spaces in it by chance? Could be related to #10
Hi, I don't understand what do you mean with "path". My project name doesn't have any spaces!
Hello! It's been a very long time as I've had my hands full with school work. If you're still interested in using Constructor I'd suggest giving v0.9.4 a go as I've fixed it losing Igor's error output. Check the logs again and you should see the actual error going on.
I can't compile my game. When I try I get this error:
Options: C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.11.1.160\bin\platform_setting_defaults.json Options: C:\Users\elban\Desktop\gmedit-editor-windows\local_settings.json Failed to load Options from C:\Users\elban\Desktop\gmedit-editor-windows\local_settings.json Setting up the Asset compiler C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.11.1.160/bin/assetcompiler/windows/x64/GMAssetCompiler.dll exited with non-zero status (-1)