thennothinghappened / GMEdit-Constructor

https://github.com/YAL-GMEdit/builder, but uses Igor!
MIT License
12 stars 2 forks source link

GMAssetCompiler fails? #8

Open ElBananita1 opened 6 months ago

ElBananita1 commented 6 months ago

I can't compile my game. When I try I get this error:

Options: C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.11.1.160\bin\platform_setting_defaults.json Options: C:\Users\elban\Desktop\gmedit-editor-windows\local_settings.json Failed to load Options from C:\Users\elban\Desktop\gmedit-editor-windows\local_settings.json Setting up the Asset compiler C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.11.1.160/bin/assetcompiler/windows/x64/GMAssetCompiler.dll exited with non-zero status (-1)

thennothinghappened commented 6 months ago

Hm, not much to go off here unfortunately.

Options: C:\Users\elban\Desktop\gmedit-editor-windows\local_settings.json

This line here though doesn't seem right. It should be trying to load local_settings.json from your project's directory, but I'd assume gmedit-editor-windows is probably not the name of your project, right?

ElBananita1 commented 6 months ago

No, it's not :[

thennothinghappened commented 6 months ago

Hey, just letting you know I'm reopening this as this is a valid Constructor bug, but I'd need you to be willing to test some things to get it working.

Does your path have spaces in it by chance? Could be related to #10

ElBananita1 commented 6 months ago

Hey, just letting you know I'm reopening this as this is a valid Constructor bug, but I'd need you to be willing to test some things to get it working.

Does your path have spaces in it by chance? Could be related to #10

Hi, I don't understand what do you mean with "path". My project name doesn't have any spaces!

thennothinghappened commented 5 months ago

Hello! It's been a very long time as I've had my hands full with school work. If you're still interested in using Constructor I'd suggest giving v0.9.4 a go as I've fixed it losing Igor's error output. Check the logs again and you should see the actual error going on.