Closed powerover closed 9 years ago
Let me clarify ... Normally... basic attack come from the first skill. And guard come from 2nd skill. Key sequence is bound inside the skill.
If you add <attack : 3>
for an actor
then his/her normal attack will be using 3rd skill in your database
Get the idea?
ahhhh okay :D ty very much
another question: my character's total hit count is always 0 and both the enemy and the character can't do any damage to each other (i did used the "target_damage" sequence and the note in the skill tab are set up correctly), any ideas? [The only other two scripts I installed are YEA core engine and YEA battle engine]
Strange ... Try to put an integer in damage formula. Like 100 And let see if it still doesn't work
Ahh I figured out what the problem is, I forgot my character had to learn the basic attack skill at Lv1. Thank you.
hehe, glad you found the problem :D
First let me just say your script is amazing and I apologize if this is a very basic problem. I've figure out how to use the idel:key function for the character notebox, but I was unable to do the same for default attacks since I want every character to have different attack sequences. I've noticed in the instructions that you used change attack:id instead of attack:key, whats the difference? And how do you change the attack id?
So far this is what i have in my character notebox
And this is the code I have in "TSBS Config-2" under "basic attack sequence"
"3" => [ [false, true, nil], [:move_to_target, 50, 0, 48, 5], [:pose, 2, 0, 4], [:pose, 2, 1, 4], [:pose, 2, 2, 4], [:pose, 2, 3, 4], [:pose, 2, 4, 4], [:pose, 2, 5, 4], [:pose, 2, 6, 4], [:pose, 2, 7, 4], [:pose, 2, 8, 4], [:pose, 2, 9, 4], [:pose, 2, 10, 4], [:pose, 2, 11, 4], [:pose, 1, 0, 40 ], [:show_anim], [:target_damage], [:wait, 25], ],