Open theodox opened 7 years ago
Do you expect non-technical person to use it directly? Other than that, .sh and .msi installer can certainly help with deployment.
I don't think it'll be much use to non-scripters, but I thought it might help with visibility for the project. An MSI would make it easier for beginners, I suppose.
On Tue, Jul 18, 2017 at 12:35 AM, dshlai notifications@github.com wrote:
Do you expect non-technical person to use it directly? Other than that, .sh and .msi installer can certainly help with deployment.
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I like the idea of upping visibility. This link while old seems to explain what is needed. From the sounds of it, we'd just be packaging everything up in some structured layout, building the xml file that defines the package, and then they end up building the various platform specific installers. I did notice a lack of libraries when scanning through the available packages though, not sure if that is because autodesk is expecting an 'App' or just that nobody else has done the legwork.
It looks like Red9 is on the App store. Might be worth asking mark about his experience with it.
We could also post something on https://www.highend3d.com/, though it lacks the easy install.
bob-white notifications@github.com於 2017年7月19日 週三,上午1:53寫道:
It looks like Red9 https://github.com/markj3d/Red9_StudioPack is on the App store. Might be worth asking mark about his experience with it.
We could also post something on https://www.highend3d.com/, though it lacks the easy install.
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Would it be on Pypi?
We could certainly do that too -- although most Maya I know don't use pypi to set up their environments due to the distribution issues. It's not a lot of work to set up since we don't have binary things to worry about
On Tue, Jul 18, 2017 at 6:31 PM, dshlai notifications@github.com wrote:
bob-white notifications@github.com於 2017年7月19日 週三,上午1:53寫道:
It looks like Red9 https://github.com/markj3d/Red9_StudioPack is on the App store. Might be worth asking mark about his experience with it.
We could also post something on https://www.highend3d.com/, though it lacks the easy install.
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Reply to this email directly, view it on GitHub https://github.com/theodox/mGui/issues/83#issuecomment-316143879, or mute the thread https://github.com/notifications/unsubscribe-auth/ AAqb3Dn6UNfUSrCwZVEIRzPfvZgN9Csqks5sPPD9gaJpZM4Oa487 .
Would it be on Pypi?
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So, would anybody like to volunteer to spearhead putting together a branch to make a Maya App Store version?
For CreativeCrash, all we need to do is to zip up the mGui folder (the one containing __init__.py
) and post it. They don't even need to unzip it, as long as it's on the path it should just work. I'll see about doing that since I'm sitting around on my posterior waiting for an endless p4 sync
OK, uploaded it to CreativeCrash. Not sure when it will clear moderation https://www.highend3d.com/maya/script/free-mgui-simplified-gui-scripting-for-maya
Looks like it cleared moderation. Tell your friends :)
Is it worth looking into packaging mGui for the maya app store? What's involved?