Open dophire opened 1 year ago
I'm unable to reproduce this with Sodium, Indium, and Vanadium only.
However, I can reproduce this with Continuity. Reviewing this further
I see! Thank you! I assumed it was indium/sodium because it was stated as an Indium Render error, but continuity does make sense!
No worries! I really appreciate you bringing this up, I'll try and work on a solution from my end, but I'm not sure how successful I'll be - would you mind poking around on the Continuity github or discord and see if there's an issue too?
I'll see what I can do!
This is the closest thing I found to our issue https://github.com/PepperCode1/Continuity/issues/273
Update - I think I have the fix for this, and should be released this weekend with 0.1.7
Ayyy, great to hear! Thanks!
New test build of Continuity (3.0 beta4) for 1.20.2 is available in test builds, Peppers Discord, Vanadium no longer crashes with Continuity running, but also does not work as intended, looking forward to seeing 0.1.7 soon? (Vanadium 0.1.625 works fine in 1.20.2 without Continuity running btw)
I believe I've figured out more of the registry issue - so at least in vanilla it works, with continuity and Athena. Going to try for Modded biomes.
Yay! Any info on when the new version will be released by any chance?
I'm using Vanadium mod for custom colors since Colormatic hasn't been updated to 1.20.1 and I'm using Bedrock Waters color resourcepack. Everything works perfectly until I fill a cauldron with water and then the game crashes when trying to render it. It seems like it is caused by the fact that Sodium added "Cauldron blocks no longer force the use of smooth biome color blending for the fluid contents." to 0.5.2.
Reproduction Steps Use the latest Sodium + Indium + Vanadium. Use a resource pack that changes the water colors. Place a cauldron and fill it with water, and the game will crash. crash-2023-09-08_22.22.23-client.txt
Expected behavior The water-filled cauldron will render properly and won't crash the game.
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