Open Clamp-o-Tron opened 4 years ago
mmh, yeah, I was thinking the same thing as I updated for 1.10.1. What mods are you thinking of to take advantage of the theoretical added node?
Oh, tantares, bdb, habtech, even sspxr, and several others I’m forgetting. I tried to make some art for the nodes, based off Almaz for small and iss for large, but it’s hard to do with what feels like 5 pixels (64x64!). I considered asking Nertea for help, but I’ll ask if you have anything first.
Got the art done. What do you think @theonegalen? Salyut is for the first tier, ISS is for the second.
Ooh, I like those a lot!
I've got them in-game, but still seeing some problems: Dunno why not, can you help? The configs match the syntax used elsewhere.
@Clamp-o-Tron can you post the config code here?
Oh, sorry @theonegalen, I've missed this for so long. Here ya go:
@TechTree:NEEDS[CommunityTechTree]:AFTER[zzzUnkerballedStart] { RDNode { id = stationsSmall title = Small Space Stations description = Kerbals have long fantasized about living in massive space stations in Kerbin orbit. Instead, for now, they can live in drained fuel tanks with no life support. cost = 300 hideEmpty = False nodeName = stationsSmall anyToUnlock = False icon = UKSindev/UI/UKS_icon_smallSpaceStations pos = -2600,1120,0 scale = 0.6 Parent { parentID = commandModules lineFrom = RIGHT lineTo = LEFT } } RDNode { id = stationsLarge title = Large Space Stations description = Advances in balloon technology have made larger pressurized spaces possible and suitible for habitation. However, the manufacturer standard for "suitible" is simply, "does not explode". As these aren't derived from fuel tanks any more, it's a low bar. cost = 550 hideEmpty = False nodeName = stationsLarge anyToUnlock = False icon = UKSindev/UI/UKS_icon_largeSpaceStations pos = -2400,1120,0 scale = 0.6 Parent { parentID = stationsSmall lineFrom = RIGHT lineTo = LEFT } } }
Thanks. I've been slow to work on this myself.
Could you share the icons for those nodes? I'm building a new branch with the updates, so just create a pull request to my development branch.
Icons are above. In comment #4. Sorry again for slow work. At the beginning I promised support for a bunch of stuff! That should be coming, but maybe not for a month or so.
oh lord, it's been a year since we started talking about this.
sorry @Clamp-o-Tron
This badly needs at least two nodes for space station modules. Right now with my patches I have just been jamming them into short-term habitation where they don't really fit, advanced space exploration, and some command module nodes.
Like so: