Closed Gordon-Dry closed 2 years ago
Squad uses TechRequired = Unresearcheable and so do many mods.
TechRequired = Unresearcheable
There is an 'e' inside - do not use "TechRequired = Unresearchable".
Also https://wiki.kerbalspaceprogram.com/wiki/CFG_File_Documentation#Editor_Parameters says so.
The only related files I found are:
GameData\UnKerballedStart\Mod Support\CNAR.cfg GameData\UnKerballedStart\Mod Support\DeadlyReentry.cfg GameData\UnKerballedStart\Mod Support\KAX.cfg GameData\UnKerballedStart\Mod Support\kOS.cfg GameData\UnKerballedStart\Mod Support\NearFutureLaunchVehicles.cfg GameData\UnKerballedStart\Mod Support\ReStockPlus.cfg GameData\UnKerballedStart\Mod Support\SETIprobeParts.cfg GameData\UnKerballedStart\parts\UKSsolidBoosterRT1.cfg GameData\UnKerballedStart\UnKerballedStart.cfg
But those affect a lot of parts.
Please always use TechRequired = Unresearcheable
^Updated for typos.
Thanks! I'll update this.
Fixed in https://github.com/theonegalen/UnKerballedStart/commit/f5d0fc251f6c216389df79ac2aa20fb714a6a71e
Squad uses
TechRequired = Unresearcheable
and so do many mods.There is an 'e' inside - do not use "TechRequired = Unresearchable".
Also https://wiki.kerbalspaceprogram.com/wiki/CFG_File_Documentation#Editor_Parameters says so.
The only related files I found are:
But those affect a lot of parts.
Please always use
TechRequired = Unresearcheable