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theonlydude
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RandomMetroidSolver
VARIA Randomizer, Solver and Tracker for Super Metroid
http://randommetroidsolver.pythonanywhere.com
MIT License
45
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27
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Idea for a triforce hunt like randomizer
#84
Bokyubi
closed
2 years ago
2
Leaving one parameter off the customizer causes crashes when custom music is used
#83
joshjaysalazar
opened
2 years ago
4
Wii U VC Super Metroid rom seen as "Non vanilla ROM detected"
#82
doodleintime
closed
3 years ago
5
Add a override custom sprites option to the customizer (and two smaller ideas)
#81
CheeseWaluigi
closed
3 years ago
1
Mega Man X In Item Pickup Names Change?!!
#80
HELLKNlGHT
closed
3 years ago
2
Control Freak integration
#79
ShawnSigma
closed
3 years ago
1
East Ocean with Ice Beam
#78
Charles445
closed
3 years ago
1
Idea for item names and sprites for Megaman X
#77
Iron8127
closed
3 years ago
1
Idea: Mario/Mario NES/Luigi sprite item names
#76
VirtueAvatar
closed
3 years ago
1
Fix parsing of doorsColorsRando argument
#75
AntyMew
closed
3 years ago
5
Idea: Win95 sprite item names
#74
VirtueAvatar
closed
3 years ago
1
Idea: Megaman sprite item names
#73
VirtueAvatar
closed
3 years ago
1
Idea: Link sprite item names
#72
VirtueAvatar
closed
3 years ago
2
Idea: Boss HP and damage scaling
#71
donadavs
opened
3 years ago
1
Idea: Sprite sprite item names
#70
VirtueAvatar
closed
3 years ago
2
Bug--Gauntlet Top Start
#69
Dpants777
closed
3 years ago
3
Cleanup argument parsing
#68
cout
closed
3 years ago
1
Idea: Randomize "boss required" grey door locations
#67
elreymu
opened
4 years ago
2
Tracker logic does not function properly w/door randomizer
#66
digitalthespian
closed
4 years ago
5
Suggestion: Option to make pink doors exclusive to normal missiles
#65
elreymu
closed
4 years ago
2
doors colors: update help with new beam doors graphics
#64
prankard
closed
4 years ago
1
rando: Change optErrMsg to a list
#63
cout
closed
4 years ago
0
smbool: Add wandmax
#62
cout
closed
4 years ago
0
Eval with item
#61
cout
closed
4 years ago
0
Smbool wand wor inline
#60
cout
closed
4 years ago
0
graph: add slots to AccessGraph
#59
cout
closed
4 years ago
0
graph: Remove lambda from transitions
#58
cout
closed
4 years ago
0
smbool: Use smboolFalse everywhere
#57
cout
closed
4 years ago
0
Cleanup cache
#56
cout
closed
4 years ago
0
graph: optimize sort in getSortedAPs
#55
cout
closed
4 years ago
0
smbm: Add dicts for items and counts
#54
cout
closed
4 years ago
1
Lazy smbool
#53
cout
closed
4 years ago
1
cache: reduce the number of dictionary lookups
#52
cout
closed
4 years ago
1
smbm: Move operations to SMBool
#51
cout
closed
4 years ago
1
Item location class
#50
cout
closed
4 years ago
0
Path class
#49
cout
closed
4 years ago
1
graph: optimize getPathDifficulty
#48
cout
closed
4 years ago
1
Location class
#47
cout
closed
4 years ago
0
MFFusionship.ips corrupts Norfair palette
#46
pkdawson
closed
4 years ago
1
graph: Pre-sort transitions
#45
cout
closed
4 years ago
1
Item object
#44
cout
closed
4 years ago
1
Optimize item loc container copy
#43
cout
closed
4 years ago
2
Wrong Copyrights
#42
AlbertV97
closed
4 years ago
1
Some of the preset options are gone for me
#41
purplepencilcase
closed
4 years ago
3
Potential Issue: I can't tell what this should be labelled as, but I thought I'd point it out.
#40
enderbrah12
closed
4 years ago
4
Suggestion: Allow removing items on tracker without using the undo button
#39
enderbrah12
closed
4 years ago
2
(suggestion) add option to rebalance probabilities of Phantoon round 2 patterns
#38
krehera
closed
4 years ago
0
(Randomizer suggestion) Room randomisation
#37
B-u-R-n-I-n-G-f-I-r-E
opened
4 years ago
3
Add a section on README explaining how to run the randomizer locally/manually, on CLI, or something similar
#36
kaiokmo
closed
4 years ago
3
Custom Start Location with Majors or Chozo split
#35
elreymu
closed
4 years ago
4
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