Closed GoogleCodeExporter closed 9 years ago
Movie mode in snes doesn't just make a savestate every frame; the entire timing
setup is changed. The savestate is taken partway through the frame before it
actually "happens", and includes an input record so it can be advanced when the
state is loaded.
It all adds up to quite a nest of code, that will need a fall-back from it
anyway (since some movies will desync without the proper savestating, so we'll
still need to support playback the way we do now).
Original comment by goyu...@gmail.com
on 21 Dec 2013 at 5:52
Original comment by goyu...@gmail.com
on 23 Mar 2014 at 5:08
Original issue reported on code.google.com by
feykomylce
on 16 Dec 2013 at 6:17