theproadam / renderXF

High performance software rendering in c#
MIT License
11 stars 4 forks source link

Immediate frame drop when zooming into object #12

Closed Specifix5 closed 3 years ago

Specifix5 commented 3 years ago

title

theproadam commented 3 years ago

Parallelization is done per per face, zooming into a triangle results in a single thread being forced to draw a big amount of pixels which takes significant time. To prevent this subdivide your geometry.