Closed cs96and closed 2 years ago
This is intentional as you can read from the change log, the behavior has been changed from the previous version of wall height, if your maps relied on exact numbers there is a macro to -1 all the walls in the map
I looked at the changelog and can't see anything related to being at the same height as the top of a wall.
I'm not migrating, this is a new module install for me. In my head it makes sense that you can walk over a wall with top height 10ft, if my feet are at 10ft.
It’s in the readme under breaking change my bad, anyways you are free to keep using the old version if you want Remember to also downgrade and don’t update modules such as levels, better roofs, perfect vision and possibly more
The breaking change says...
The Top of walls is now included in vision blocking calculations
I'm not talking about vision calculation, I'm talking about moving. The token can see over the wall (because the bottom of the token is the same height as the top of the wall), but it is unable to move over it.
I’ll correct it it make it more clear, but it blocks both
But the vision is not being blocked in my case. I can see over the wall, but can't move over it. That seems incorrect to me.
That’s because of token height , check that section of the readme, if you want you can customize it such that you have the old behavior (eg younset the global height to 1 and disable the auto height in the module setting )
The token height should have no effect. My token is at elevation 20ft. That means its feet are 20ft off the ground and can therefore step over a 20ft wall, The height of my token is irrelevant at that point.
Basically, you just need to change a > to a >= somewhere in your code.
No it can’t, a 20 ft top wall will block movement of a 20 elevation token unless you enable vaulting
Yes but my point is that it shouldn't. It's no different to walking on the floor, which has elevation zero, and the token would also have elevation zero.
It was decided to make not work like that for some new features to play nice together we can agree to disagree but it’s not gonna change. And also I provided you with multiple solutions to have it work the way you want , not sure what more I can do