Currently Sherlock can pull down a local cache of nearby NED sources for each transient it is presented with, but this caching stage is often skipped as it adds a very considerable overhead to the Sherlock run time. This means that Sherlock needs to rely on the pre-existing local cache which can be sparse in many sky-areas (see below).
I need to come up with a methodical technique to cache the entire NED database locally by allowing the data to trickle in slowly over time.
Currently Sherlock can pull down a local cache of nearby NED sources for each transient it is presented with, but this caching stage is often skipped as it adds a very considerable overhead to the Sherlock run time. This means that Sherlock needs to rely on the pre-existing local cache which can be sparse in many sky-areas (see below).
I need to come up with a methodical technique to cache the entire NED database locally by allowing the data to trickle in slowly over time.