A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
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Check and Fix (Clipping/Saturation) for float32/64 samples? #343
is there any check or correction, if the sample values lie outside plus/minus 1.0 ?
would be great, if documentation or the comments in the header file would drop a note on this.
the header simply writes
is there any check or correction, if the sample values lie outside plus/minus 1.0 ? would be great, if documentation or the comments in the header file would drop a note on this.