A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
I know that rtaudio is a single hpp/cpp library but still.
Today, we have CMake as build system for c/c++, and it is widely used.
While digging to find a bug in RTAudio, I've found very difficult to navigate/search into the code. My suggestion is to separate each backend in their own hpp/cpp.
This will lead to better separation of the code, easier tracing of backend modification throught git (as you can select history by file), and make the life of contributors easier.
Hi,
I know that rtaudio is a single hpp/cpp library but still. Today, we have CMake as build system for c/c++, and it is widely used.
While digging to find a bug in RTAudio, I've found very difficult to navigate/search into the code. My suggestion is to separate each backend in their own hpp/cpp.
This will lead to better separation of the code, easier tracing of backend modification throught git (as you can select history by file), and make the life of contributors easier.
I can make a PR for this.
Thanks!