Closed Fredrum closed 3 years ago
Oh scrap that! Iv'e actually got this working on the pi now! :D
I am a noob with Git but I managed to merge the latest official chiaki with the ChalieBanks' RPi-Effort one.
First it crashed out as I started running a game from the menu screen. That happened twice in a row. So then I waited until I had already started a game on the PS4 before 'connecting' (double clicking on the PS4 tile/icon) And now I have the thing running the game on the Raspberry, over LAN and with USB lead PS4 controller into the RPi4.
There's some small amount of lag that's fine in slower games but it would be great to know where the delay might be so I could see if its possible to do something about? Would I be able to tell from the detailed log? I guess I'm rambling a bit now and should open a new 'issue' for those questions.
UPDATE: I now get a much worse frame rate than I had the first time I managed to get this to run. Iv'e tried restarting several times and rebooting both machines but still I now only get about 8-10 fps if I had to guess. Nothing should have changed though so I wonder why this happened.
Environment
Describe the bug When I'm running the gui/chiaki program is seems ok at first. It finds and registers my PS4 and I get a tile that seems to indicate that so far its working. But once I double click on the big icon representing the PS connection the big window that pops up just freezes and there's only garbled overdraw pixelated blocks. This does not go away.
This is the bit in the shell output that seems to indicate where it breaks,
UPDATE: I'm actually also noticing these errors that seem suspicious,
I'll add the full output at the tail of this message.
To Reproduce Steps to reproduce the behavior:
Additional context My build is the main repo clone gotten like this:
Log Files chiaki_err_01.txt