Open ActualMandM opened 1 year ago
I agree with this. I can't open up frontiers anymore since the mod loader breaks the game from launching on Linux and the Steam Deck. A native Linux version would be great. I'm sorry i can't do anything to make it myself since i don't have the knowledge or expertise to do such a thing.
Hello! Is this issue being worked?
I've spent an inordinate amount of time getting HMM running on my Steam Deck for Frontiers (finally successfully). I think I can take a stab at making an .AppImage build, but the key things from what I can tell are:
d3d11.dll
file.How are your builds for releases handled? I found a script written that appears to handle this specific use case, so I was going to see if I could get results from it: https://github.com/kuiperzone/Publish-AppImage
I'll update if I get any progress. Cheers.
Some updates...
It's looking like WPF (Windows Presentation Foundation) applications can't run on Linux (without Wine or some other Windows technology).
That leaves us with these options:
@thesupersonic16 I see that there was a config for Bottles here. Did you have success with it? I see in SteamTinkerLaunch they generate a custom prefix for HMM with the dotnet packages installed -- wouldn't the Bottle already accomplish this?
I'm working on a new Github Action in my fork for generating a Linux build that can be dropped to a Steam Deck and "Just Runs". I haven't been able to get a good build yet but I'll keep at it.
The bottles config worked on my system the last time I booted it. Only issue I had was getting dotnet48 on each d3d11 game which needed winetricks. I did hear some reports on it requiring an older proton version when using protontricks.
Also STL doesn't work on my system, haven't gotten around to looking into why.
Roger that, thank you. That lines up with my experiences too -- I had to use the protontricks GUI to install dotnet40 and dotnet48 successfully into the HMM and Sonic Frontiers prefix. For whatever reason the STL calls to do so would fail out.
I'll start looking into an Avalonia implementation and update if I get any traction.
getting this to work on linux is possible but a huge hassle. Esp. on the Steam Deck. I will just play my games unmodded until this gets either an easy to use proton focused version or a native linux version. We exist.
With the recent update the application works well as installed by steamtinkerlaunch. The new mod loader is borked for HE2 games however.
We might need to fix the registry patcher to use dinput8.
i think a native Linux port would be great and give more accessibility and it would allow me to mod sonic generation's
I think the current ways to use HMM on Linux are way too complicated. I also tried the guide recommended here but it didn't work. In fact, it made my game unable to launch at all, giving me a Denuvo error. It is possible to add the HMM executable onto Steam via adding it as a 3rd party application. It will detect all games, the mod manager works all fine, but applying mods and codes does not anything and the game stays vanilla.
The SADX and SA2 mod loaders do work perfectly fine that way. I also were able to use Sonic Unleashed on Xenia with the Unleashed Mod Manager, which both don't have Linux builds and have to be launched via Wine or Proton, in the same way I do for Sonic Adventure. So it would be great if HMM would at least work that way.
This is being made it's own issue due to how major it is.
As of recently, HedgeModManager has been slowly becoming nonfunctional on Linux (especially the Steam Deck) to the point where we're now getting reports that the program as a whole no longer launches.
The manager no longer launching can be fixed by adding native Linux support to HedgeModManager, although code support is another story.