thesupersonic16 / HedgeModManager

A mod manager for Sonic Generations, Sonic Lost World, Sonic Forces, Sonic Colours Ultimate and other PC Hedgehog Engine games.
MIT License
266 stars 61 forks source link

Uh...Is this only occurs with me? #71

Closed genesis0428 closed 4 years ago

genesis0428 commented 4 years ago

When I played Unleashed Project mod, I sometimes change the scene effect file in #stage.ar file from adventure pack or Original Sonic Unleashed. But I realized that changes does not work because sonic's colors didn't changed definitely. Before I knew HMM, I used it very well with SonicGMI and it worked well.

I tried many times like installing HMM or changing scene effect file, but the changes did not applied. I don't know what is the reason. Can you help me please?

thesupersonic16 commented 4 years ago

I don't think this is a bug with HMM at all. Did you make sure GCL is installed? GCL is needed to load up CPKREDIR which that will load up all your mods.

genesis0428 commented 4 years ago

You mean Generations Code loader, right? Well, because I'm on outside so I cannot confirm right now. But I used various cheats from HMM code until I found this problem, so maybe I can say GCL is installed properly. I will check it later when I get back home and will leave a comment again.

thesupersonic16 commented 4 years ago

Well it must be a issue with your mod.ini. Many mods were incorrectly written and relied on a bug in CPKREDIR. Can you also make sure your first include points to . ?

genesis0428 commented 4 years ago

Um...sorry but can you explain what is the meaning of your last word 'Can you also make sure your first include points to . ?' easily??

thesupersonic16 commented 4 years ago

Can you make sure your file looks something like this

[Main]
IncludeDir0="."
IncludeDirCount=1
genesis0428 commented 4 years ago

Ah I got it. I will check it as soon as I get home and leave a comment. Thank you.

genesis0428 commented 4 years ago

I've founded what was the problem. It's not a problem with HMM, but it was with fxpipeline mod. I handled it and it works correctly now. Thanks. :)