@LordDeatHunter improved the textures and animations for projectiles. We decided not to add transparency to texture itself to give the fade out effect, but rather use Bevy to provide a fade out effect.
This fade out effect should be strong enough to eliminate the jarring "popping out" appearance that no transparency in the animation gives.
@LordDeatHunter improved the textures and animations for projectiles. We decided not to add transparency to texture itself to give the fade out effect, but rather use Bevy to provide a fade out effect.
This fade out effect should be strong enough to eliminate the jarring "popping out" appearance that no transparency in the animation gives.