Closed LordDeatHunter closed 10 months ago
CI is failing for an unenlightening reason. We will need to merge #111 first.
@varoonp123 and I tested this and found that when the Juggernaut character has multi-shot, the projectiles collide with each other due to their hitbox. Perhaps adjust the position or angle of the projectiles.
Pull main to fix CI.
(copied from discord)
Update on this: I can't find a clean all-encompassing solution.
I'll leave the PR open for now, in case there are some other ideas 🙂
Updated look of the projectile arc:
Juggernaut is now also sexy 💗 However, it's hard to fight the Repeater boss, since all the projectiles launch the boss upwards. Also noticeable with just 2 projectiles.
We can try decreasing the mass of the projectiles, or increasing the speed (so it can recover faster) or mass of the boss. Either way though, I think for now it's fine and this is just a matter of balancing some values.
The magic "spread angle" numbers could probably use some tweaking. Here's how it currently looks ingame (triple shot, screenshot taken mid gameplay):
Also, not completely satisfied with how the "distance" forms, maybe we can have some randomization or smoothing out in the future. (this is a lot of projectiles, mostly as an example of how they stack over time)
I also made it a guaranteed drop from the Repeater boss. Had to make a new loot-table for it. By default, it's a 1% drop from other enemies.