Closed LordDeatHunter closed 7 months ago
Seems like with the movement+rotation separation, it applies the rotation to everything. It looks cool on some enemies, but there are issues with the rockets (not homing anymore) and the walls (their rotation defaults to horizontal). Should I make the rotation player-specific, or should I make a new "tiltable" component?
Seems like with the movement+rotation separation, it applies the rotation to everything. It looks cool on some enemies, but there are issues with the rockets (not homing anymore) and the walls (their rotation defaults to horizontal). Should I make the rotation player-specific, or should I make a new "tiltable" component?
I like the idea of making a it a component. There are certainly some mobs where it wouldn't make much sense.