When spawning multiple projectiles (number in the thousands), the game lags for a second or so, after which all the projectiles despawn some pixels away from where they spawned.
I'd expect the projectiles to shoot off normally after the lag spike is over and despawn after the animation time passes ingame instead of realtime.
When spawning multiple projectiles (number in the thousands), the game lags for a second or so, after which all the projectiles despawn some pixels away from where they spawned.
I'd expect the projectiles to shoot off normally after the lag spike is over and despawn after the animation time passes ingame instead of realtime.