Adds a screen shake on hit. The trauma value (screen shake amount basically) ranges from 0 to 1 and depletes over time. Currently, each hit adds 0.1 worth of trauma, which is not very noticeable, but scales with each hit. I did some fine-tuning, but the values could probably be further improved.
Adds a screen shake on hit. The trauma value (screen shake amount basically) ranges from 0 to 1 and depletes over time. Currently, each hit adds 0.1 worth of trauma, which is not very noticeable, but scales with each hit. I did some fine-tuning, but the values could probably be further improved.