What steps will reproduce the problem?
1. Create a big pile of blocks
2. Cause a block to be deleted while a pea is on one of its nodes
What is the expected output?
The expected output is either for the pea to fall using the physics engine,
or for the pea to be teleported to the nearest node below it
What do you see instead?
The pea stays on a node with 0 for merge count and can traverse computing
as false. The peas node is no longer part of the node graph, so adding
other nodes to that position does not re-connect the pea to the node graph
Original issue reported on code.google.com by the.t...@gmail.com on 21 Mar 2008 at 2:43
Original issue reported on code.google.com by
the.t...@gmail.com
on 21 Mar 2008 at 2:43