When moving to a friend in Multiplayer and using /recenter, player stats (HP, Attack Power, Critical, Hate, and Regen) are all set to astronomical values.
This happens POST /recenter, not pre-recenter.
It is easily reproducible by moving to a player through use of either a flightmaster, or cubecommands /tp and then doing /recenter.
(This has been tested with other mods, and only pyroprogression installed the issue persists)
To add, dying or getting hit does not fix this issue. As well as, once the other player moves to you the enemies damage is permanently high. Regardless of both players using /recenter. Enemies routinely will hit for 50-100s of damage when they are level 1-5.
this is not a bug, this is due to your weapons being rescaled (their origin is from your old zone which is FAAAAR away)
Just drop your stuff and buy new
When moving to a friend in Multiplayer and using /recenter, player stats (HP, Attack Power, Critical, Hate, and Regen) are all set to astronomical values.
This happens POST /recenter, not pre-recenter.
It is easily reproducible by moving to a player through use of either a flightmaster, or cubecommands /tp and then doing /recenter. (This has been tested with other mods, and only pyroprogression installed the issue persists)
To add, dying or getting hit does not fix this issue. As well as, once the other player moves to you the enemies damage is permanently high. Regardless of both players using /recenter. Enemies routinely will hit for 50-100s of damage when they are level 1-5.