Closed JeroenoBoy closed 4 years ago
Does the internet crash for all devices on your network? If so, it is likely your network being unable to handle all the sockets connecting. Otherwise, it could be that your gigabit Ethernet is not enough, or the process spawning all the bots can’t handle it properly. I'm not sure why after stopping the process, your network still doesn't work.
It might also help to split up the bots into multiple processes (with each process doing 50-100 bots each, rather than all 1000)
However, I'm not knowledgeable in this area, so don't take my word for it.
The network crash stuff is only on my pc, I have the bot function async
From my testing, the performance of multiple bots isn't too bad (40mb at 100 bots). How much ram/network does your bots use when you run it?
500:
1000:
Also @ 1000: it took pretty long to join all of them, guess about 5 mins, didnt clock it though.
Also, maybe something im not seeing, but is there a propper way to make bots leave? or does it auto disconnect?
To leave, you can do client.leave()
, which should disconnect the bot instantly.
If you just close the process, the bots will be disconnected from the game eventually.
For the bots taking a while to join, you might need to spawn multiple processes to spawn bots. (Research child_process and “sharding”) This should allow for faster joining, but will use a little more ram.
Looking at your previous comment, there isn’t really any performance issue, just a limitation with JavaScript.
ok, thanks il look it up :D
also, im getting a bunch of errors while executing many ath teh same time:
request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.)
That is likely due to Kahoot having an anti-ddos system. If you want to send a lot of bots quickly, you have to have multiple servers. Otherwise, you need to limit how many bots you send per minute.
Sent over the interblag from a GUI. https://github.com/theusaf https://shortr.github.io/?llorkcir
On Jan 22, 2020, at 10:28 AM, JeroenoBoy notifications@github.com wrote:
also, im getting a bunch of errors while executing many ath teh same time:
request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.) request error: Kahoot session header is undefined. (This normally means that the room no longer exists.)
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or get a vpn? will hat also work or..?
A vpn could work, but still could get blocked eventually.
Sent over the interblag from a GUI. https://github.com/theusaf https://shortr.github.io/?llorkcir
On Jan 22, 2020, at 10:34 AM, JeroenoBoy notifications@github.com wrote:
or get a vpn? will hat also work or..?
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Closing because main question was answered. Discussion will continue
So im testing with making bots etc, but i release.. lets say 1000 bots in a kahoot. it starts to lagg at around 800, and it usually stops @ 950-1000. and after that, my internet crashes every time. close the process, doesnt help, restart fixes it. and no this isn't a problem on my system. i have GTX 1080 8GB VRAM, R5 1600 with 16 gigs of ram, and gigabit ethernet. and i already added some measures to not allow too many bots to join, max (30 at the same time)
On the other hand, i am a beginner in js