The game is supposed to allocate a new pointer for it but fails somewhere on the PC version as that never happens (on 360 it allocates, although it takes a bit of time). Fixed either by preventing it from deallocating or allocating a new flare by calling the initialization function.
The game is supposed to allocate a new pointer for it but fails somewhere on the PC version as that never happens (on 360 it allocates, although it takes a bit of time). Fixed either by preventing it from deallocating or allocating a new flare by calling the initialization function.