Closed ghost closed 11 years ago
This is working as expected. The spawn does not occur instantly but is delayed by a random amount of time which you can also see in the rpt. Basically your spawn would occur after 2865 seconds of server uptime when taking the above example.
Apart from that this logic is part of the official client code and does not have anything to do with reality
What mydazde said, this is all part of official.
server.rpt reports
14:15:05 "CRASHSPAWNER: Starting spawn logic for Crash Spawner" 14:15:05 "CRASHSPAWNER: 100% chance to spawn 'Crashed UH-1Y' with loot table 'MilitarySpecial' at 2865"
but doesnt spawn in any "UH60Wreck_DZ","UH1Wreck_DZ" in the following lines. Server spawns wrecks and carepkgs fine.
http://pastebin.com/Z6ge4J74
Here are my last few lines server_monitor.sqf
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] nul = [3, 4, (50 * 60), (5 * 60), 1, 'center', 4000, true, false] spawn server_spawnCrashSite;
//Spawn care packages for "_x" from 1 to 6 do { _id = [] spawn spawn_carePackages; };
//Spawn wrecks for "_x" from 1 to 20 do { _id = [] spawn spawn_wrecks; };