Closed GoogleCodeExporter closed 8 years ago
Maybe it's an isocache issue, try to shut it down.
Original comment by outma...@gmail.com
on 27 Oct 2011 at 4:56
Just tested everything on 6.20 PRO-B10.fix1 and the first issue seams to be
solved. The game doesent break after suspending and unsuspending the PSP.
Unfortunatelly the issues with MGS PW + RJL plugin still occur.
Original comment by piotrekhenry
on 1 Nov 2011 at 6:42
Still a game crash occured once while using Inferno ISO driver. I'm testing a
pattern to reproduce this problem. I'll post more details after I'll manage to
reproduce this crash.
Original comment by piotrekhenry
on 3 Nov 2011 at 2:28
What steps will reproduce the problem?
1. Suspend the PSP while in game (preferably mother base screen).
2. Unsuspen the device
3. Enter the Metal Gear ZEKE menu from the mother base menu
Game crashes and PSP shutsdown afterwards.
Occurs on Inferno ISO driver. Using Sony NP9660 with the same settings works
fine.
Harware shown above. Default CFW settings. No additional plugins.
PS: Suspending the device disables the install data. Normally whenever you
choose the next screen a prompt pops up saying that the PSP was suspended or
the MS was removed and a question if the user wants to enable the install data
again.
Original comment by piotrekhenry
on 3 Nov 2011 at 2:39
why install at all just as fast as install with MS and no wasted space
Try to remove install and see if it still occurs
Original comment by randqalan@yahoo.com
on 3 Nov 2011 at 3:06
MGS PW has 2 install data packages. One is obligatory to run the game, the
second one is required for in game music, dialogues etc.
It does not occur without 2nd instal data package (but theres no in-game music
and no dialogues (only subtitles). The game runs fine with both install
packages on Sony NP9660 ISO driver. Only the Inferno driver seams to trigger
this issue.
Original comment by piotrekhenry
on 3 Nov 2011 at 3:21
Tested again on 6.20 PRO-B10.fix1
The Infrno and m-33 Driver issues havent changed since B9.
The crash when using Remote Joy Lite 0.19 was prelonged from "after finishing a
mission" to "starting another mission".
Original comment by piotrekhenry
on 26 Apr 2012 at 5:56
Try to test that with the latest pro cfw version.
Original comment by devnonam...@gmail.com
on 15 Jun 2012 at 4:46
I did and it was actually worse with the High Memory Layout. With High Momory
enabled it was impossible to start a mission. Without High Memory - no change.
Original comment by piotrekhenry
on 15 Jun 2012 at 4:55
If this is only a Remote Joy Light issue, then there is not much we can do
about it
Original comment by devnonam...@gmail.com
on 26 Aug 2013 at 12:19
Original comment by piotrekhenry
on 23 Jan 2015 at 5:55
Original issue reported on code.google.com by
piotrekhenry
on 26 Oct 2011 at 10:13