Closed GoogleCodeExporter closed 8 years ago
If what I read on psp hacks is correct this idea was something that was suppose
to be in B10 but wasn't added I would love if they added this 2 thumbs up
Hope they do add this
Original comment by randqalan@yahoo.com
on 22 Nov 2011 at 10:32
In Ad-Hoc mode PSP scans for *Ad-Hoc* connection. HotSpot/home router works in
*Access Point* mode. So, PSP just gets broken Wi-Fi packet.
Simply, you need a server side that resend ad-hoc packets via internet. It's
like x-link works.
/* Sorry for my bad english */
Original comment by realyoti
on 22 Nov 2011 at 2:25
We all know how Ad-hoc, Infrastructure and xlink work.
You DONT need a server between 2 users. Thats only what xlink does to make
"arenas" for users. After all all that xlink does is redirect and transfer
ad-hoc packets over the internet. These packets arent "changed" in any way,
they are redirected.
As far as I know you can redirect those packets as well using Infrastructure
TCP/IP but without any server between.
Moreover - the games just need to exchange data - it doesent matter to the game
if the data will be transmitted using ad-hoc or Infrastructure.
Original comment by piotrekhenry
on 22 Nov 2011 at 4:06
Original comment by piotrekhenry
on 23 Jan 2015 at 4:08
Original comment by piotrekhenry
on 23 Jan 2015 at 4:19
Original issue reported on code.google.com by
piotrekhenry
on 22 Nov 2011 at 10:23