I've got a good idea about protecting players' chunks from entities like these https://github.com/thexaero/open-parties-and-claims/issues/369
The idea is to add a new feature to prevent entities from infiltrating players' pieces. For example, when a player uses an item whose essence can destroy blocks in a chunk, it will be instantly removed when they cross the line. In this way, you can protect chunks from a large number of crawls on the server.
I've got a good idea about protecting players' chunks from entities like these https://github.com/thexaero/open-parties-and-claims/issues/369 The idea is to add a new feature to prevent entities from infiltrating players' pieces. For example, when a player uses an item whose essence can destroy blocks in a chunk, it will be instantly removed when they cross the line. In this way, you can protect chunks from a large number of crawls on the server.