Closed gzukel closed 6 months ago
Sorry I'll add labels from now on. Thanks! I think this is a bug on the client side. I'm just curious any ideas on how to fix?
@gzukel don't worry about the labels! @Filipe-Souza If you have the time, could you shed some light on the issue?
So I did some testing, I assigned a EIP to my NLB and I can connect to the NLB's EIP directly.I updated my DNS world.palworld-servers.io:8211 to point directly to the EIP of the NLB. you can connect by specifying the DNS or EIP in the direct connect bar. however, Still in recent servers it times out.
However, on our server that we run on a dedicated linux box just in docker compose the recent servers re-connect works just fine. So not sure whats going on.
My Settings:
TZ: UTC
PLAYERS: 48
PORT: 8211
PUID: 1000
PGID: 1000
MULTITHREADING: true
COMMUNITY: true
SERVER_NAME: "[PVP]3XDROP/2.5XWORK/3XITEM/5XEXP/2.5XCAP - world.palworld-servers.io:8211 - Public Test Server"
SERVER_DESCRIPTION: This is a test server coming soon.
SERVER_PASSWORD: ""
ADMIN_PASSWORD: REMOVED
UPDATE_ON_BOOT: true
RCON_ENABLED: true
RCON_PORT: 25575
QUERY_PORT: 27015
BACKUP_ENABLED: true
DELETE_OLD_BACKUPS: false
OLD_BACKUP_DAYS: 30
BACKUP_CRON_EXPRESSION: 0 0 * * *
AUTO_UPDATE_ENABLED: false
AUTO_UPDATE_CRON_EXPRESSION: 0 * * * *
AUTO_UPDATE_WARN_MINUTES: 30
AUTO_REBOOT_ENABLED: false
AUTO_REBOOT_WARN_MINUTES: 5
AUTO_REBOOT_CRON_EXPRESSION: 0 0 * * *
DIFFICULTY: None
DAYTIME_SPEEDRATE: 1.000000
NIGHTTIME_SPEEDRATE: 1.500000
EXP_RATE: 5.000000
PAL_CAPTURE_RATE: 2.500000
PAL_SPAWN_NUM_RATE: 1.300000
PAL_DAMAGE_RATE_ATTACK: 1.000000
PAL_DAMAGE_RATE_DEFENSE: 1.000000
PLAYER_DAMAGE_RATE_ATTACK: 1.000000
PLAYER_DAMAGE_RATE_DEFENSE: 1.000000
PLAYER_STOMACH_DECREASE_RATE: 0.900000
PLAYER_STAMINA_DECREASE_RATE: 0.650000
PLAYER_AUTO_HP_REGEN_RATE: 1.500000
PLAYER_AUTO_HP_REGEN_RATE_IN_SLEEP: 3.000000
PAL_STOMACH_DECREASE_RATE: 0.500000
PAL_STAMINA_DECREASE_RATE: 0.000000
PAL_AUTO_HP_REGEN_RATE: 1.000000
PAL_AUTO_HP_REGEN_RATE_IN_SLEEP: 1.000000
BUILD_OBJECT_DAMAGE_RATE: 1.000000
BUILD_OBJECT_DETERIORATION_DAMAGE_RATE: 1.000000
COLLECTION_DROP_RATE: 3.000000
COLLECTION_OBJECT_HP_RATE: 1.000000
COLLECTION_OBJECT_RESPAWN_SPEED_RATE: 5.000000
ENEMY_DROP_ITEM_RATE: 3.000000
DEATH_PENALTY: All
ENABLE_PLAYER_TO_PLAYER_DAMAGE: true
ENABLE_FRIENDLY_FIRE: false
ENABLE_INVADER_ENEMY: true
ACTIVE_UNKO: false
ENABLE_AIM_ASSIST_PAD: true
ENABLE_AIM_ASSIST_KEYBOARD: false
DROP_ITEM_MAX_NUM: 3000
DROP_ITEM_MAX_NUM_UNKO: 100
BASE_CAMP_MAX_NUM: 128
BASE_CAMP_WORKER_MAXNUM: 30
DROP_ITEM_ALIVE_MAX_HOURS: 1.000000
AUTO_RESET_GUILD_NO_ONLINE_PLAYERS: false
AUTO_RESET_GUILD_TIME_NO_ONLINE_PLAYERS: 128.00000
GUILD_PLAYER_MAX_NUM: 20
PAL_EGG_DEFAULT_HATCHING_TIME: 1.00000
WORK_SPEED_RATE: 2.500000
IS_MULTIPLAY: true
IS_PVP: true
CAN_PICKUP_OTHER_GUILD_DEATH_PENALTY_DROP: true
ENABLE_NON_LOGIN_PENALTY: true
ENABLE_FAST_TRAVEL: true
IS_START_LOCATION_SELECT_BY_MAP: true
EXIST_PLAYER_AFTER_LOGOUT: true
ENABLE_DEFENSE_OTHER_GUILD_PLAYER: true
COOP_PLAYER_MAX_NUM: 4
REGION: NA
USEAUTH: false
BAN_LIST_URL: https://api.palworldgame.com/api/banlist.txt
I fixed it fyi by setting public_ip to the dns
I had this error too on some game clients, ended up guiding the users to just reconnect with the same data. I tought that was a game client issue only (happens when you using only IPv4 too, not only hostnames).
Describe the bug
We have two servers running. One on a physical machine, the other running in Kubernetes through a network load balancer in AWS.
I can connect to my node world.palworld-servers.io but I can't re-connect through recent servers just gives me connection error. However if I put the dns again in direct connect it will connect right away.
For the one running on a physical machine with dedicated IP it re-connects just fine.
I wonder if its related to the traffic going through the load balancer in K8S because its a DNS and not IP and through AWS non dedicated IP's. The Load Balancer IP hasn't changed but I wonder if its porking it. Not sure any help here would be helpful.