Hey there. First of all, awesome library, helps alot.
Thought I let you know: I had an issue with your audio loading example on http://thinkpixellab.com/pxloader/.
It happened to me that addSound() occurs before the soundManager is ready for usage, resulting in an error.
I solved it by calling the loadSound()s and loader.start(); within the soundManager.onready-function.
addImage() can be done before soundManagers' onready though.
Hey there. First of all, awesome library, helps alot. Thought I let you know: I had an issue with your audio loading example on http://thinkpixellab.com/pxloader/.
It happened to me that
addSound()
occurs before the soundManager is ready for usage, resulting in an error.I solved it by calling the
loadSound()
s andloader.start();
within the soundManager.onready-function.addImage()
can be done before soundManagers' onready though.