Closed Turmfalke2 closed 8 years ago
Given how this program works, this would only be possible by adding the non pseudo version under a new term, so to have a somewhat logical naming pattern, and the only group of skills that i can think of, that are not affected by spelldmg, are attack skills do you now of any other group of skills for which the pseudo is useless?
I am using detonated dead. Spell power does nothing for it, but increased fire damage is nice.
So if i didn't misunderstood something you are looking for the modifier #% increased Fire Damage
which is already in the terms files
firedmg|fdmg = mod_name=#% increased Fire Damage&mod_min=&mod_max=&$MG
(\d+)(firedmg|fdmg) = mod_name=#% increased Fire Damage&mod_min=$GROUP1&mod_max=&$MG
(\d+)-(\d+)(firedmg|fdmg) = mod_name=#% increased Fire Damage&mod_min=$GROUP1&mod_max=$GROUP2&$MG
it is the third group in mod-ofs.txt
The issue is if I am searching for "jewel 7mlife fsdmg" durian lists jewels with 7 increased life and 11% spell power. It then claims that 11% spellpower is the same as having 11% increased fire damage, which is not the case for detonated dead.
It returns that because you are looking for it fsdmg is shorthand for fire spell damage which only exists as a pseudo. If you want to look for increased fire damage use the correct term and not a term meaning something else and expecting it to be able to read your mind
Oh ok.. my bad
hi, It would be nice to have an option to not search for (pseudo) mods. A jewel with 10 spell power is not the same as a jewel with 10 fire damage. Not all skills that are affected by increased fire damage are also affected by spell power.