Sometimes the camera zooms in when does a block of 1 block between the character and the camera (on the same plane). This causes unnecessary zoom as you can still see the character.
Lets use a PlayerLookAt on the character's head so that the camera zoom only happens when the top of the character is blocked.
Sometimes the camera zooms in when does a block of 1 block between the character and the camera (on the same plane). This causes unnecessary zoom as you can still see the character.
Lets use a
PlayerLookAt
on the character's head so that the camera zoom only happens when the top of the character is blocked.