this-place / this.place

An isometric puzzle game that incorporates platforming and block building.
https://isteps.comp.nus.edu.sg/event/12th-steps/module/CS3247/project/4
MIT License
7 stars 6 forks source link

Feedback GDG 15 March #80

Closed nicholaschuayunzhi closed 6 years ago

nicholaschuayunzhi commented 6 years ago

Collation of feedback from play testing during GDG session on 15 March 2018.

Here we will discuss what we can raise to potential issues. If you are unsure what these feedback mean, let me know.

Feedback

Camera

Character

AI

i talked to them about our two ai options, the sleeping block, and the random creeper

Sand block

Invisible blocks

Other Notes

Rinder5 commented 6 years ago

if it's possible to chunk levels to load, can we use that for checkpoint functionality? (split level into checkpoint sized chunks, only load later parts of the stage if respawning at checkpoint, to keep back part the same)

nicholaschuayunzhi commented 6 years ago

so we don't load the back parts? even though its the same stage?

teclu commented 6 years ago

click is pixel hunty (meaning that its hard to click on blocks, need to make clicking easier)

Since only the highlighted block is to be pulled, instead of using the mouse to click on it perhaps we can use a key instead (this was suggested by my friend this week).

nicholaschuayunzhi commented 6 years ago

Since only the highlighted block is to be pulled, instead of using the mouse to click on it perhaps we can use a key instead (this was suggested by my friend this week).

can this tie in with this?

some suggested hold down button for a "to-grab" motion (this can be like a open arms pose) then release to actually grab this could help with the jump grab

jo-lyn commented 6 years ago

I think that having a key where we press and hold to grab could be more intuitive. The player will continue to grab the block as long as they keep holding down the key, and release the block when they release the key. If the player only taps on the key, the character will simply show a grabbing motion but will not grab anything since the key is released immediately.

On press = Grab motion On release = Release motion?

Rinder5 commented 6 years ago

edited the initial message to make it more readable

Rinder5 commented 6 years ago

I think the rest of the outstanding issues are not relatable anymore to our current state of the game, and as such is no longer useful. Closing issue.