Closed nicholaschuayunzhi closed 6 years ago
if it's possible to chunk levels to load, can we use that for checkpoint functionality? (split level into checkpoint sized chunks, only load later parts of the stage if respawning at checkpoint, to keep back part the same)
so we don't load the back parts? even though its the same stage?
click is pixel hunty (meaning that its hard to click on blocks, need to make clicking easier)
Since only the highlighted block is to be pulled, instead of using the mouse to click on it perhaps we can use a key instead (this was suggested by my friend this week).
Since only the highlighted block is to be pulled, instead of using the mouse to click on it perhaps we can use a key instead (this was suggested by my friend this week).
can this tie in with this?
some suggested hold down button for a "to-grab" motion (this can be like a open arms pose) then release to actually grab this could help with the jump grab
I think that having a key where we press and hold to grab could be more intuitive. The player will continue to grab the block as long as they keep holding down the key, and release the block when they release the key. If the player only taps on the key, the character will simply show a grabbing motion but will not grab anything since the key is released immediately.
On press = Grab motion On release = Release motion?
edited the initial message to make it more readable
I think the rest of the outstanding issues are not relatable anymore to our current state of the game, and as such is no longer useful. Closing issue.
Collation of feedback from play testing during GDG session on 15 March 2018.
Here we will discuss what we can raise to potential issues. If you are unsure what these feedback mean, let me know.
Feedback
Camera
Character
AI
i talked to them about our two ai options, the sleeping block, and the random creeper
Sand block
Invisible blocks
Other Notes