as soon as #5 is closed: add all needed 3D objects into the project (into Assets.xcassets if possible)
for each one: create a ItemTypes case and return the corresponding 3D object as geometry in getGeometry()
Important: For the geometry to work in terms of size, it has to be respectively small (1 unit ~= 1 meter; [Docs]()). If that's not possible probably the easiest way is to create an extra class / struct / enum that will define a percale that can be applied to the node together with the UISlider value.
as soon as #5 is closed: add all needed 3D objects into the project (into Assets.xcassets if possible) for each one: create a
ItemTypes
case and return the corresponding 3D object as geometry ingetGeometry()
Important: For the geometry to work in terms of size, it has to be respectively small (1 unit ~= 1 meter; [Docs]()). If that's not possible probably the easiest way is to create an extra class / struct / enum that will define a percale that can be applied to the node together with the UISlider value.
btw, the first item will be displayed initially