This is a resubmitted version of PR #117, reworked for the third time. The difference is that, this time, a small C++ class named ArrayLib is implemented, and the openEMS's FDTD engine is converted to use the new ArrayLib code.
In ArrayLib, by using C++ template metaprogramming, the existing array indexing syntax arr[n][i][j][k] can be kept without changing them to arr(n, i, j, k). This way, we achieve two goals:
Clear up the path for the upcoming Tiling engine, which is also based on the new array implementation.
It minimizes the changes to the existing engine code. This is useful because the upcoming Tiling engine code is experimental, so we want to keep the old one for reference.
Please consider merging this change as soon as it's appropriately to do so, so that the next phase of development can start. The best is yet to come.
Result
Correctness
All built-in Python examples were executed and the simulation results are exactly the same. Furthermore, field dumps of a third-party pyems simulation called gcpw.py has been executed for hours, the field dumps were compared with the unmodifed openEMS code, and all floating-point numbers are bit-identical.
Note that openEMS automatically terminates simulation if energy is lower than the end criteria, but the exact timestep of termination depends on simulation speed, thus the same simulation is not reproducible by default - This is not a bug in the PR. To replicate the simulation result, it's necessary to (1) Set a impossible end criteria such as 1e-9, so a simulation is not stopped early. (2) manually specify the NrTS in a simulation, so that the same simulation would always stop at the same timestep.
Performance
Performance is improved by 5%-30% in medium and large-size simulations. The most extreme improvement (30%) is seen in long and narrow structure. This is expected because the old array code performs the worst if the last stride is non-contiguous, which is exactly what the new code is meant to fix. For small simulation there can be a performance degradation of 4%-5% or so, but given their small sizes there slowdowns are negligible.
Since the results are rather similar to the benchmarks shown in the old PR, only the benchmark results on one machine is shown here:
ArrayLib - Simple Multi-Dimensional Array Library with C-like Syntax
Motivation
Originally, multi-dimensional arrays in the simulation engine were allocated as multi-level C pointers. For example, the following code allocates and accesses a 3D array:
// allocate 3D arrays as pointers of pointers
T*** array=NULL;
array = new T**[SIZE_I]
for (size_t i = 0; i < SIZE_I; i++)
{
array[i] = new T*[SIZE_J]
for (size_t j = 0; j < SIZE_J; j++)
{
array[i][j] = new T[SIZE_K];
for (size_t k = 0; k < SIZE_K; k++)
{
// access array via C-style syntax
array[i][j][k] = 0;
}
}
}
The advantage is that all multi-dimensional arrays can be accessed like a C-style array. But with several downsides:
A single array requires multiple malloc() or new allocation.
The allocated memory is not contiguous, reducing memory locality and performance, especially when the final dimension is small.
According to the best practice today (e.g. std::mdspan), these raw pointers should be converted to wrapped arrays classes with their internal indexing code, and they should be accessed using the following syntax:
array(i, j, k) = 0;
array[i, j, k] = 0; // C++23
But this requires massive change of all existing array indexing code throughout the codebase, which is error-prone and difficult to review.
ArrayLib is a simple library written with the goal of providing a simple implementation of multi-dimensional array, but preserved the C-like access syntax using C++ template metaprogramming to minimize the code change in the simulation engine.
Supported Types
ArrayIJ - 2D array.
ArrayIJK - 3D array.
ArrayNIJK - 3D array (N = 3 only), IJK is the coordinate of a 3D vector in space, N (0, 1, 2) selects the X/Y/Z value from the vector.
To avoid ambiguity, IJK is always used to describe coordinates in space, not X/Y/Z.
Usage 1: new/delete
ArrayLib can be used in several ways, the first method closely mirrors the C-style code using raw pointers, allowing direct migration from legacy code.
ArrayLib::ArrayIJK<float>* arr_ptr = new ArrayLib::ArrayIJK("name", {10, 20, 30});
// arr_ptr[0][1][2] is wrong, because we need to call the operator[]
// of ArrayIJK, rather than accessing an array of pointers of type
// `ArrayIJK*`.
(*arr_ptr)[0][1][2] = 3;
// But one can use C++ reference rather than pointers to access it
// in a readable way, add a line of boilerplate, but more readable
ArrayLib::ArrayIJK<float>& arr = *arr_ptr;
arr[0][1][2] = 3;
delete arr_ptr;
The first method is advantageous in the sense that all existing pointers with inconsistent lifetimes can be converted to ArrayLib directly as drop-in replacement. The disadvantage is that the C-style syntax is only emulated we're accessing a C++ reference, not a C pointer. Yet C++ reference can't be NULL, so when arrays with inconsistent lifetimes are used in classes, C-style pointers (with confusing syntax) must be kept as member variables, not references (with natural syntax).
To write readable code, whenever an array is accessed by a member function, we must dereference a pointer to create a C++ reference first. Overall, this is the smoothest migration path, so this style is widely used in engine classes.
Usage 2: As Local Member Variable w/ RAII
ArrayLib arrays can be used as local variables by declaring them directly (with name and size). These arrays are automatically freed by C++'s RAII mechanics when they go out of scope.
This allows one to access arrays using the natural syntax, and without manual memory management.
Usage 3: As Class Member Variable w/ RAII
Similarly, ArrayLib arrays can also be used as class member variables in conformance to the C++ RAII idiom. Class member variables are recommended for arrays with runtime-determined size.
class Engine
{
// automatically deleteled by RAII
ArrayLib::ArrayIJK<float> arr1("static size", {10, 20, 30});
ArrayLib::ArrayIJK<float> arr2;
Engine(size_t i, size_t j, size_t k) :
arr2("initialize in constructor", {i, j, k})
{
// use natural C-style syntax for acess
arr1[1][2][3] = 0;
arr2[4][5][6] = 1;
}
}
Ideally, this should be the recommended usage for ArrayLib arrays in C++ classes.
Unfortunately, because the existing codebase does not use the C++ RAII idiom, and arrays mostly have inconsistent lifetimes (e.g. sometimes, array sizes can't be determined in the constructor, but instead is determined in the middle of the class's lifetime from an external source), it's not possible to translate all existing array usages to this idiom.
Usage 4: As Class Member Variable w/ Two-Phase Initialization
As a compromise to the lifetime problem, two-phase Initialization is also supported. This can be done by creating an array object (not reference or pointers) as a class member variable without specifying its name and size. The result is a placeholder array in an invalid state, which can be later initialized.
class Engine
{
// automatically deleteled by RAII, size unknown
ArrayLib::ArrayIJK<float> arr1;
Engine(size_t i, size_t j, size_t k);
{
// two-phase initialization before use
arr1.Init("name", {i, j, k});
// use natural C-style syntax for acess
arr1[1][2][3] = 0;
}
}
Although it's potentially unsafe, but one can still enjoy automatic release of memory upon class destruction by C++'s RAII.
ArrayLib Arrays Can't be Passed by Value
ArrayLib objects are simple wrappers to heap-allocated memory, with few extra features in comparison to raw C pointers. In fact, they're designed to serve as drop-in replacement of raw pointers, which is prevalent in the existing codebase (we expect to refactor the codebase progressively). Thus, they're not meant to be high-level C++ containers. ArrayLib objects must be always passed as pointers or references, pass-by-value and copy-assignment are not supported. These operators are marked as deleted, attempting to do so would create a compile-time error. They make little sense for the low-level numerical simulation kernel in its current form.
ArrayLib::ArrayIJK<float> data("name", size);
// pass-by-reference, recommended when possible
void process_ref(ArrayLib::ArrayIJK<float>& arr);
process_ref(data);
// pass-by-pointer, use only when necessary
void process_ptr(ArrayLib::ArrayIJK<float>* arr_ptr);
process_ptr(&data);
// pass-by-value, WRONG!
void process_value(ArrayLib::ArrayIJK<float> arr);
process_value(data)
Furthermore, practically speaking, in a simulation, large arrays to represent electromagnetic fields and material properties are allocated and passed around as pointers. Attempting to pass an array by value is always a bug.
TL;DR
Motivation
This is a resubmitted version of PR #117, reworked for the third time. The difference is that, this time, a small C++ class named
ArrayLib
is implemented, and the openEMS's FDTD engine is converted to use the new ArrayLib code.In ArrayLib, by using C++ template metaprogramming, the existing array indexing syntax
arr[n][i][j][k]
can be kept without changing them toarr(n, i, j, k)
. This way, we achieve two goals:Please consider merging this change as soon as it's appropriately to do so, so that the next phase of development can start. The best is yet to come.
Result
Correctness
All built-in Python examples were executed and the simulation results are exactly the same. Furthermore, field dumps of a third-party
pyems
simulation calledgcpw.py
has been executed for hours, the field dumps were compared with the unmodifed openEMS code, and all floating-point numbers are bit-identical.Note that openEMS automatically terminates simulation if energy is lower than the end criteria, but the exact timestep of termination depends on simulation speed, thus the same simulation is not reproducible by default - This is not a bug in the PR. To replicate the simulation result, it's necessary to (1) Set a impossible end criteria such as 1e-9, so a simulation is not stopped early. (2) manually specify the
NrTS
in a simulation, so that the same simulation would always stop at the same timestep.Performance
Performance is improved by 5%-30% in medium and large-size simulations. The most extreme improvement (30%) is seen in long and narrow structure. This is expected because the old array code performs the worst if the last stride is non-contiguous, which is exactly what the new code is meant to fix. For small simulation there can be a performance degradation of 4%-5% or so, but given their small sizes there slowdowns are negligible.
Since the results are rather similar to the benchmarks shown in the old PR, only the benchmark results on one machine is shown here:
ArrayLib - Simple Multi-Dimensional Array Library with C-like Syntax
Motivation
Originally, multi-dimensional arrays in the simulation engine were allocated as multi-level C pointers. For example, the following code allocates and accesses a 3D array:
The advantage is that all multi-dimensional arrays can be accessed like a C-style array. But with several downsides:
malloc()
ornew
allocation.According to the best practice today (e.g.
std::mdspan
), these raw pointers should be converted to wrapped arrays classes with their internal indexing code, and they should be accessed using the following syntax:But this requires massive change of all existing array indexing code throughout the codebase, which is error-prone and difficult to review.
ArrayLib is a simple library written with the goal of providing a simple implementation of multi-dimensional array, but preserved the C-like access syntax using C++ template metaprogramming to minimize the code change in the simulation engine.
Supported Types
To avoid ambiguity, IJK is always used to describe coordinates in space, not X/Y/Z.
Usage 1: new/delete
ArrayLib can be used in several ways, the first method closely mirrors the C-style code using raw pointers, allowing direct migration from legacy code.
The first method is advantageous in the sense that all existing pointers with inconsistent lifetimes can be converted to ArrayLib directly as drop-in replacement. The disadvantage is that the C-style syntax is only emulated we're accessing a C++ reference, not a C pointer. Yet C++ reference can't be NULL, so when arrays with inconsistent lifetimes are used in classes, C-style pointers (with confusing syntax) must be kept as member variables, not references (with natural syntax).
To write readable code, whenever an array is accessed by a member function, we must dereference a pointer to create a C++ reference first. Overall, this is the smoothest migration path, so this style is widely used in engine classes.
Usage 2: As Local Member Variable w/ RAII
ArrayLib arrays can be used as local variables by declaring them directly (with name and size). These arrays are automatically freed by C++'s RAII mechanics when they go out of scope.
This allows one to access arrays using the natural syntax, and without manual memory management.
Usage 3: As Class Member Variable w/ RAII
Similarly, ArrayLib arrays can also be used as class member variables in conformance to the C++ RAII idiom. Class member variables are recommended for arrays with runtime-determined size.
Ideally, this should be the recommended usage for ArrayLib arrays in C++ classes.
Unfortunately, because the existing codebase does not use the C++ RAII idiom, and arrays mostly have inconsistent lifetimes (e.g. sometimes, array sizes can't be determined in the constructor, but instead is determined in the middle of the class's lifetime from an external source), it's not possible to translate all existing array usages to this idiom.
Usage 4: As Class Member Variable w/ Two-Phase Initialization
As a compromise to the lifetime problem, two-phase Initialization is also supported. This can be done by creating an array object (not reference or pointers) as a class member variable without specifying its name and size. The result is a placeholder array in an invalid state, which can be later initialized.
Although it's potentially unsafe, but one can still enjoy automatic release of memory upon class destruction by C++'s RAII.
ArrayLib Arrays Can't be Passed by Value
ArrayLib objects are simple wrappers to heap-allocated memory, with few extra features in comparison to raw C pointers. In fact, they're designed to serve as drop-in replacement of raw pointers, which is prevalent in the existing codebase (we expect to refactor the codebase progressively). Thus, they're not meant to be high-level C++ containers. ArrayLib objects must be always passed as pointers or references, pass-by-value and copy-assignment are not supported. These operators are marked as deleted, attempting to do so would create a compile-time error. They make little sense for the low-level numerical simulation kernel in its current form.
Furthermore, practically speaking, in a simulation, large arrays to represent electromagnetic fields and material properties are allocated and passed around as pointers. Attempting to pass an array by value is always a bug.