thmoa / semantic_human_texture_stitching

This repository contains texture stitching code corresponding to the paper Detailed Human Avatars from Monocular Video.
158 stars 48 forks source link

Isomapping #10

Closed fasogbon closed 5 years ago

fasogbon commented 5 years ago

Thank you for this work. I am just a little bit curious, can you explain or refer me to a paper that explain the isomaping i.e how you are able to create the texture vertices coordinates in the assets (basicModel_vt.npy). In other words, how did you do the conformal mapping to get the texture coordinate. I am interested mostly in the human face region of your work. It seems like you didn't use cylindrical mapping used by most face modeling which is logic since this is full human model.

I will be very grateful if you can give me a bit information or mathematical mapping on how you generate the texture mask for the model.