when switching between multiple rooms, (i.e by checking multiple fights via PVP button)
the Mesh count (and it's Memory) gets inflated quite quickly to some serious numbers.
possible that we're not unloading some data correctly on room-unload.
also possible that we'll need to limit how many rooms we have loaded into map-view
when switching between multiple rooms, (i.e by checking multiple fights via PVP button) the Mesh count (and it's Memory) gets inflated quite quickly to some serious numbers.
possible that we're not unloading some data correctly on room-unload. also possible that we'll need to limit how many rooms we have loaded into map-view