So the crash after death happens in 960x540. So it is not new.
Steps:
start an advance level where it is easy to die,
get killed
wait a few seconds and hit spacebar to respawn
Repeat steps 2-3 until the crash. This might take a 5-6 attempts.
Notes:
I could not reproduce it in 640x480 so it is related to resolution.
It happens in sub_71F20 in TextureMaps.cpp. Address Sanitizer Error: Use of deallocated memory.
Turning off Address Sanitization might skip the error, but really we should fix it
So the crash after death happens in 960x540. So it is not new.
Steps:
Notes: I could not reproduce it in 640x480 so it is related to resolution. It happens in sub_71F20 in TextureMaps.cpp. Address Sanitizer Error: Use of deallocated memory. Turning off Address Sanitization might skip the error, but really we should fix it