I have been playing with the MegaPose partition that uses the objects from ShapeNet, and I have noticed that the depth renderings and the masks for certain objects are not correct. Here is an example from the image 000087_000019:
Depth:
Mask:
You can observe that at least 4 objects have an extremely noisy depth map, and the same happens with their mask (which I obtained from the original RLE with the script you provided). I suspect that this is due to some objects transparencies that led to incorrect rendering. The problem appears widespread enough, as I have seen an average of 2-3 broken objects for each scene.
Would it be possible for you to investigate on this issue, and maybe provide a list of the objects that present this behaviour so that they could be excluded?
Hello,
I have been playing with the MegaPose partition that uses the objects from ShapeNet, and I have noticed that the depth renderings and the masks for certain objects are not correct. Here is an example from the image 000087_000019:
Depth:
Mask:
![000087_000019 mask](https://github.com/thodan/bop_toolkit/assets/71840541/3e53bbb3-52dd-402c-8eac-afbbd5e4128f)
You can observe that at least 4 objects have an extremely noisy depth map, and the same happens with their mask (which I obtained from the original RLE with the script you provided). I suspect that this is due to some objects transparencies that led to incorrect rendering. The problem appears widespread enough, as I have seen an average of 2-3 broken objects for each scene.
Would it be possible for you to investigate on this issue, and maybe provide a list of the objects that present this behaviour so that they could be excluded?