Closed thomas-alrek closed 8 years ago
We should have a AudioObject class, representing a sound. We might consider creating a AudoManager class that attaches AudioObjects as children. We should also consider using SoundManager2 (http://www.schillmania.com/projects/soundmanager2/)
Startet implementation in commit be31e97b627d6cb1ffca1871584b2e1348b24f03
We should have a AudioObject class, representing a sound. We might consider creating a AudoManager class that attaches AudioObjects as children. We should also consider using SoundManager2 (http://www.schillmania.com/projects/soundmanager2/)