GameObject should have a Physics prototype, that implements a crude physics engine. This engine should also take into consideration each GameObjects rotation, if possible, and implement methods such as addForce().
We might consider addign support for friction too.
GameObject should have a Physics prototype, that implements a crude physics engine. This engine should also take into consideration each GameObjects rotation, if possible, and implement methods such as addForce().
We might consider addign support for friction too.