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thomasboyt
/
pearl
a small typescript games framework
https://disco.zone/pearl
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pearl: Clean up parent/child system
#12
thomasboyt
opened
6 years ago
0
networking: Clean up GroovejetClient API
#11
thomasboyt
opened
6 years ago
0
networking: Expose error in NetworkingHost when you lose connection to the lobby server
#10
thomasboyt
opened
6 years ago
0
Overhaul Groovejet connections for new protocol
#9
thomasboyt
closed
6 years ago
0
networking: Use pearl.inputter instead of custom inputter for clients
#8
thomasboyt
closed
6 years ago
0
networking: Add optional version check for hosts/clients
#7
thomasboyt
opened
6 years ago
0
networking: Figure out how to set up host or client networking after game initialization
#6
thomasboyt
opened
6 years ago
1
networking: Prevent sending RPC messages for entities that have not yet been sent to clients
#5
thomasboyt
opened
6 years ago
0
networking: Remove hard-coded MAX_CLIENTS limit in NetworkingHost
#4
thomasboyt
closed
6 years ago
0
networking: Create/destroy messages
#3
thomasboyt
closed
6 years ago
0
networking: Replace snapshot entity diffing for create/remove with reliable create/destroy messages
#2
thomasboyt
closed
6 years ago
0
Use Lerna file links
#1
thomasboyt
closed
6 years ago
0