Hi there,
And thank you for the great work you've done. I use UnityOSC a lot !
I'd like to know, when i instantiate a prefab that set a message handler, if i have to remove this handler in some way when i destroy this prefab ?
Some kind of a osc.RemoveAddressHandler() .... ?
Hi there, And thank you for the great work you've done. I use UnityOSC a lot !
I'd like to know, when i instantiate a prefab that set a message handler, if i have to remove this handler in some way when i destroy this prefab ? Some kind of a osc.RemoveAddressHandler() .... ?
Thanks in advance!