thomasleveil / b3-plugin-poweradminurt

B3 plugin that brings Urban Terror 4.1 and 4.2 admin features to B3
http://forum.bigbrotherbot.net/xlr-releases/poweradminurt-1-4-0-for-urban-terror!/
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Different autobalance type for survivor games #14

Open danielepantaleone opened 11 years ago

danielepantaleone commented 11 years ago

Currently when you manually balance teams using !teams (or if the autobalancer is enabled) players are simply moved from one team to another without taking care of the current game status. Although in some gametypes like Team Survivor and Bomb Mode, would be better to delay the teambalance to the round end; in this way alive players won't be moved onto a team where they have to way the current round to finish to start playing again. Also the current teambalancermay cause the following bug:

Red team has 6 players, Blue team has 4 players. On current round Red team has just 1 alive player and he's also the last one who joined the Red team. If a player issue !teams, this player will be moved in the Blue team which will also win the round since there will be no alive players left in the Red team

thomasleveil commented 11 years ago

If I understand correctly, the fix would just be :

for Team Survivor and Bomb Mode delay balancing to end of round ?

danielepantaleone commented 11 years ago

Yes. Or better, delay the team balancing check (with consequence of moving players) to round end