Broke-up large /worlds command into smaller sub-commands to improve readability and maintenance
Remove need to specify worlds,
Up till now, whenever a command such as /worlds edit <world> was run, the world always had to be specified.
Now, whenever a world is not specified (/worlds edit) the player's current world is used
Refactored command
Broke-up large
/worlds
command into smaller sub-commands to improve readability and maintenanceRemove need to specify worlds,
Up till now, whenever a command such as
/worlds edit <world>
was run, the world always had to be specified. Now, whenever a world is not specified (/worlds edit
) the player's current world is used