Currently, lots of data world data (project, permission, icon, etc.) is saved in the BuildWorld object. As this PR also nows saves when a world was last loaded (when unload-worlds is activated), unloaded and edited, the class was starting to feel very clustered.
Therefore, all world data is now saved in the WorldData class.
If you now want to retrieve the worlds permission the following has changed:
Currently, lots of data world data (project, permission, icon, etc.) is saved in the
BuildWorld
object. As this PR also nows saves when a world was last loaded (whenunload-worlds
is activated), unloaded and edited, the class was starting to feel very clustered. Therefore, all world data is now saved in theWorldData
class.If you now want to retrieve the worlds permission the following has changed:
has become
P.S.: The new saved data is saved in the placeholders: %buildsystem_lastedited%, %buildsystem_ lastloaded% and %buildsystem_ lastunloaded%